The missions are racing, capture the eggs, and battle. There are 6 two-player levels and 3 missions, thus 2 levels each. There is also a multiplayer option for use on the same computer the software does not support games over the internet. These include giant jumping worms, poisonous gases, and Rhamphorhynchus, along with the basic enemies. The third and final level is a swamp planet (shown on cheat window) with strange plants and obstacles.A desert planet (pictured), covered with odd crystalline structures, tornadoes, and surface lava. The velociraptors may jump out at your avatar, but the brachiosaurs don't actually attack it, they just lumber around. Basic enemies such as velociraptors, brachiosaurs, and laser-shooting robots appear in this level. A redwood forest planet, with no particularly unusual geography.The environments for each level, in order they are played, follow below. The entire game can be played in 3D using anaglyphic imagery. The game does not name on what planets the dinosaurs are, although it does state that they are not on Earth. There are three levels rather than one, each with its own layout, music, challenges, and environment. This game is much larger than the original. The main weapon is a lethal shriek made by said Pterodactyl, but there are other weapons which may be found during the course of the game, including a defensive force-field. The objectives are to recover the lost eggs (somehow there are multiples of each type of egg) from the rebel group. One Pterodactyl egg was left behind, and it is the hatchling from this becomes the player's avatar for the game, and gives it its name. However, an unnamed rebel group of Nanosaurs stole the eggs for their own purpose: creating a fighting force against Earth. Nanosaur 2 takes place shortly after the original Nanosaur, and assumes that is has been completed successfully, and that valuable eggs are now in the hands of the Nanosaur race.
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